Wing fold with dynamics.
Wing manipulation with bendyhook nodes.
Because Creating a wing rig is complex and cpu conssuming for feather collisions, it’s a great challenge to make this process easier and faster. After many tests we found a good solution (this example is 60fps without optimization). Now we are optimizing the code to make it faster. TBM_wing node is an auto spread mesh surface with offset preservation during deformation. The user is able to change very easily the spread and the feather shapes.
TBM_wing will be available ASAP.
NB: This Prototype his using also the BendHook node at every articulations of the wing.
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